Gargantuan Monstrosity, Unaligned
Armor Class 19 (natural armor)
Hit Points 615 (30d20 + 300)
Speed 45 ft., Fly 30 ft., Burrow 15 ft.
STR
28 (+9)
DEX
13 (+1)
CON
30 (+10)
INT
6 (-2)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws STR +17, CON +18, INT +6
Skills Perception +10
Damage Resistances Acid, Fire
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 20
Languages --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Grappler. The sasabie has advantage on attack rolls against any creature grappled by it.

Legendary Resistance (3/day). If the sasabie fails a saving throw, it can choose to succeed instead.

Magic Weapons. The sasabie's weapon attacks are magical.

Siege Monster. The sasabie deals double damage to objects and structures.

Sure-Footed. The sasabie has advantage on Strength and Dexterity saving throws against effects that would knock it prone.

Actions

Multiattack The sasabie makes three attacks: one with its bite or horns, and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 35 (4d12 + 9) piercing damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 20 Constitution saving throw or become poisoned for 1 minute. 

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) slashing damage, and the target is grappled (escape DC 20). The sasabie has two claws, each of which can grapple only one target. The sasabie can choose to use both claws to grapple the same target if it is a Large or smaller creature. If the target is grappled in this way, the target is restrained and the sasabie can't claw another target until the grapple ends. 

Horns. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 9) piercing damage. If the sasabie moved at least 20 feet straight toward the target of this attack in the same turn, the target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is knocked prone in this way, the sasabie may make a stomp attack against them as a bonus action.

Stomp. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage.

Guttural Screech (Recharge 5-6). The sasabie releases a 60-foot cone of sound. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is deafened for 2 minutes. On a successful save, the creature takes half as much damage and is not deafened.

Legendary Actions

The sasabie can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sasabie regains spent legendary actions at the start of its turn.

Attack. The sasabie makes one claw or stomp attack.

Move. The sasabie moves up to one-third its speed.

Chomp (costs 2 actions). The sasabie makes one bite attack.

Description

A roaming, hulking beast with seemingly unending vigor and an extremely thick, unreactive hide. It doesn't seem like it belongs in any known environment. An apex sasabie has lived so long that it has absorbed trace amounts of magic from its environment and incorporated them into itself.

Previous Versions

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Habitat: DesertForestMountainSwamp

SalreixVonOtsuu

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