Small Swarm of Medium monstrosities, Chaotic Neutral
Armor Class 22
Hit Points 35 (10d6)
Speed
STR
5 (-3)
DEX
18 (+4)
CON
10 (+0)
INT
16 (+3)
WIS
13 (+1)
CHA
17 (+3)
Senses Passive Perception 3
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

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Actions

 

Airtight Seal. The chest weasel doesn’t need to breathe.

 

Cracked Shell. The first time the chest weasel is reduced to 0 hit points, it drops to 1 hit point instead. Until the end of its next turn, all attacks against the chest weasel have disadvantage and its movement does not provoke attacks of opportunity. The chest weasel can’t use this feature again until it finishes a long rest.

 

False Appearance (while possessing an object). While the chest weasel remains motionless, it is indistinguishable from an ordinary object.

 

New Home. If the chest weasel possesses a new object, it regains half its total HP back.

 

Object Manipulation. While the chest weasel is possessing an object, the object becomes an extension of itself. It can make the object move as fast as the chest weasel can itself move, and it can change characteristics of the object, such as the material from which it’s made of; its weight (with a maximum weight of 100 pounds and a minimum weight of 10); and its size (making it grow or shrink up to twice its original size).

Bonus Actions

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Reactions

Misty Step. The chest weasel can use misty step after another creature takes any action, without consuming the use of a spell.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 

Chest weasels feed on frustration, and will emerge from their chest when they are satisfied. We propose that you tally how many times your players make explicit remarks on how frustrated they are to determine if a chest weasel has gotten enough frustration to feel content. These can be sighs, swears, screams, groans, or any other colorful expletives that your players utter during the encounter with the chest weasel.

We recommend going for 10 until the weasel is satisfied, but it’s important to tailor this number to your particular group, since not all groups are equally chatty or prone to voice their emotional states out loud.

 

With this in mind, here is a list of tricks that a chest weasel could pull on your party to frustrate them. Use these as they are or as a starting point for your own pranks:

 

  • The chest weasel possesses a jar full of a dense liquid, at the bottom of which you can see something shiny. The liquid is so dense that you can’t quite reach the bottom of the jar with your hand, but no matter how much of it you pour, the level of the liquid never seems to be low enough for you to grab the object.
  • The chest weasel possesses a chest. Opening the chest reveals a smaller chest inside. Opening this second chest reveals yet another smaller chest inside, and so on and so forth. Once they get to a chest that is the size of their palm, the chest inside it grows to the size of the original chest.
  • The chest weasel possesses a trunk that disappears and reappears within 30 feet of where it once was the moment any creature comes within 10 feet of it. If the players ignore it, it will follow them, appearing 30 feet ahead of them.
  • The chest weasel possesses a box that disappears in front of the adventurers. It turns invisible and places itself directly in the path of one of the adventurers, making them trip. The chest turns visible for just enough time that the adventurer sees what made them trip, then disappears again.
  • The chest weasel possesses a beautiful and delicate vase. The moment an adventurer touches it, the vase breaks into a million pieces, and an identical vase appears within 30 feet of where the original vase was located, in plain view of the party.
  • The chest weasel possesses a chest with a heavy padlock. Once a party member lockpicks the padlock, it opens in two pieces, revealing another padlock, this one slightly harder to lockpick. This process goes on until the chest finally opens, revealing another chest inside with an equally heavy padlock.
  • The chest weasel possesses a music box with a conspicuous false bottom. It’s impossible to actually reveal what is behind the false bottom, but while the party tries, a horribly strident melody plays at an extremely high volume (we suggest you perform said melody or play it from your phone or a speaker while the encounter goes on). If they close it, the sound stops for a moment, until the box opens up again, playing the deafening sound. If possible, the chest weasel will time this so that the music box opens up at the worst possible moment.
  • The chest weasel possesses a beautiful, covered urn. The surface is covered in an oil-like substance, so slippery that it is impossible to grab it or to open the lid. Cleaning it, whether with water, soap, or a cantrip, only makes it produce even more goo.
  • The chest weasel possesses a chest. The chest is impossibly heavy, and so is the lid. An extremely strong character might be able to open the lid half an inch to see that there is something glinting and golden inside, but cannot open it more than a crack before it closes again.
  • The chest weasel possesses an intricately painted terracotta container. Rattling it produces the unmistakable sound of metal clinking against metal, but there is absolutely no opening, lid, or even seam, making it perfectly and completely sealed and smooth. If the adventurers try to smash it open, either with a weapon or by throwing it against the ground, the container bounces against it as if made of rubber.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

hariyama

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