Gargantuan Monstrosity (Titan), Unaligned
Armor Class 15 Natural Armor
Hit Points 376 (12d20 + 250)
Speed 50 ft.
STR
26 (+8)
DEX
11 (+0)
CON
28 (+9)
INT
5 (-3)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +15, CON +16, WIS +7
Skills Athletics +12, Perception +12
Damage Vulnerabilities Fire
Damage Resistances Piercing from nonmagical attacks
Condition Immunities Frightened, Grappled, Restrained
Senses Darkvision 120 ft., Passive Perception 12
Languages --
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Haste The Craterhoof Behemoth receives advantage on it's initiative rolls

Overrun The Craterhoof Behemoth has a conquering presence . While within 250ft of the Craterhoof Behemoth, other beasts and allies to the Craterhoof Behemoth receive a bonus to their attack rolls and damage rolls equal to the Behemoth's proficiency bonus (+7), or the amount of creatures allied with the Craterhoof Behemoth, whichever is greater.  

Actions

Multiattack. The Craterhoof Behemoth makes three attacks using Stomp, Gore, or any combination of them.

Stomp. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 47 (6d12 + 8) bludgeoning damage. 

Gore. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 37 (7d6 + 12) piercing damage. A Creature hit this way must succeed on a DC 16 CON Saving Throw or suffer the effects of the Bleeding condition (Target must succeed on a DC14 CON saving throw on the start of each of their turn's or suffer 14 (3d4 + 6) piercing damage and lose a bonus action. A successful CON save ends this effect, or any form of magical healing will also end this effect.)

Trample. If the Craterhoof Behemoth moves using at least 15 feet as part of it's movement, it can then use this action to trample over any number of creatures within 15 feet of the Craterhoof Behemoth. Creatures trampled this way must succeed on a DC 18 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 53 (7d12 + 8) bludgeoning damage. On a successful save, the creature only takes half damage and is not knocked prone, and is pushed 15 feet out of the Craterhoof Behemoth's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the Craterhoof Behemoth's space.

Reactions

Bolster Damage. When the Craterhoof Behemoth deals damage to another creature, it can use its reaction to roll max on the damage dice rather than rolling.

Description

The Craterhoof Behemoth is a gargantuan beast, often the subject of worship amongst native elves who live in constant fear and admiration of the beast. Towering over trees, the Craterhoof roams the vast forests in search of food, often eating woodland beasts and creatures in the hundreds each day. A favorite treat of the Behemoth is that of Green Dragon eggs, it is said that if there is a Green Dragon lair, that the Craterhoof lurks nearby. 

Despite its towering presence, attacks on humanoids are quite rare, with the Craterhoof often favoring larger prey. For this reason, the Craterhoof have long been used in warfare. With some elvish warmasters in the past using the Craterhoof against their enemies, fighting alongside the creature. It is unknown how the elves were able to tame such a beast.

Its footsteps of today are the lakes of tomorrow.

Previous Versions

Name Date Modified Views Adds Version Actions
7/8/2024 2:06:52 PM
3
1
--
Coming Soon

Monster Tags: DinosaurTitan

Habitat: Forest

LiamLyda

Comments

Posts Quoted:
Reply
Clear All Quotes