Small Plant, Unaligned
Armor Class 12
Hit Points 21 (6d6 + 6)
Speed 20 ft., Swim 10 ft.
STR
11 (+0)
DEX
9 (-1)
CON
11 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws WIS +2
Skills Nature +2, Stealth +4
Damage Vulnerabilities Fire
Damage Resistances Piercing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 15, Tremorsense 60, Passive Perception 11
Languages Druidic, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the cannabinoid remains motionless, it is indistinguishable from a normal cannabis plant.

Ignite. If the cannabinoid is hit by a fire attack it sets ablaze. While it is on fire it deals fire damage to creatures it hits with Rake, and creatures that come within 15ft of the cannabinoid must pass a Constitution Save DC12 or take 2d4 psychic damage each turn the creature starts within the area of effect.

Actions

Rake. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (3d4) slashing damage.

Description

An cannabinoid is an ordinary cannabis plant given sentience and mobility by the awaken spell or similar magic.

Monster Tags: Misc Creature

Habitat: ForestGrassland

D_M_Baelfire

Comments

Posts Quoted:
Reply
Clear All Quotes