Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 29 (6d6)
Speed 29 ft.
STR
23 (+6)
DEX
15 (+2)
CON
11 (+0)
INT
4 (-3)
WIS
1 (-5)
CHA
5 (-3)
Saving Throws DEX +4
Damage Vulnerabilities Fire, Lightning
Damage Resistances Cold, Slashing
Damage Immunities Poison, Psychic
Senses Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Centiblade is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Undying Loyalty: The Centiblade will only follow the one who summoned it. Not the entire team. A Centiblade will also, without hesitation, do anything the summoner desires.

 

Actions

Headbutt. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 15 (1d8 + 1) peircing damage.

Description

Centiblades, the dog of metal. They make a great addition to your team. To get one, you must get many resources and weapons. Two swords, 4+ Axeblades (Must be even), and an equal number of scythes to axeblades. The death from a Centiblade is made to be quick, but not painless.

Monster Tags: construct

GreenBeanDaGreat

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