Antimagic Susceptibility. The Centiblade is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Undying Loyalty: The Centiblade will only follow the one who summoned it. Not the entire team. A Centiblade will also, without hesitation, do anything the summoner desires.
Headbutt. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 15 (1d8 + 1) peircing damage.
Description
Centiblades, the dog of metal. They make a great addition to your team. To get one, you must get many resources and weapons. Two swords, 4+ Axeblades (Must be even), and an equal number of scythes to axeblades. The death from a Centiblade is made to be quick, but not painless.
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