Large Dragon, Chaotic Neutral
Armor Class 16 Natural Armour
Hit Points 75 (6d20 + 3)
Speed
STR
20 (+5)
DEX
8 (-1)
CON
16 (+3)
INT
10 (+0)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +8
Damage Immunities Cold, Fire, Thunder
Condition Immunities Charmed, Frightened
Senses Passive Perception 4
Languages Understands Draconic but cannot speak it
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Breathes Underwater.

 

Actions

Bite. 1d10 damage +7 to hit

Tail Swing. 1d12

Concentrated Steam. 3d8 (30ft)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This Creature of the Coast is among the smaller dragons, it still should never be called weak. It sprays a steaming mist at it's enemies that can burn human skin. If you keep your distance they should leave you alone.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalUnderwater

Dakoborn

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