Medium Construct, Lawful Neutral
Armor Class 10 Natural
Hit Points 4 (1d6 + 1)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
13 (+1)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX +5
Damage Vulnerabilities Fire, Slashing
Damage Immunities Thunder
Condition Immunities Blinded, Charmed, Deafened, Frightened, Prone, Unconscious
Senses Blindsight 30 ft, Passive Perception 7
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Immutable Form: This creature is unaffected by spells that attempt to alter its form.

False Appearance: While stationary, this creature is indistinguishable from a normal rope.

Actions

Binding Strike: Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 5 (1d6+ 3) [Bludgeoning] damage. If the attack hits, the creature becomes grappled until the end of the rope's next turn. A creature can use its action to attempt to break the grapple with an athletics or acrobatics check. DC 15

The rope can use its action on subsequent turns to extend the duration by one turn.  

Clothesline: The rope becomes taut and attempts to trip a creature within 10 ft of it. The creature makes a DC:15 Dex Save or falls prone.

 

Reactions

Opportunity Attack: When a creature attempts to leave the ropes reach, the rope attempts a Binding Strike. 

Description

Animated ropes are often used by mages in similar ways to other constructs. They perform simple tasks such as opening doors, letting guests through passageways in a manor, etc. In combat, the rope is not capable of doing much damage along, but in a group of several ropes, or paired with a stronger ally, they becomes dangerous distractions on the battlefield. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/8/2024 11:40:42 PM
2
0
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Coming Soon
7/9/2024 12:55:03 AM
4
0
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Coming Soon

Monster Tags: construct

Grumbolaya

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