Nine Lives. The cat has 9 lives, and each time it is killed it comes back stronger then before. The hitpoints for each form is considered Temporary hitpoints.
Life 1: Has the stats of a cat
Life 2: Same as before, but size is small, has 10 hitpoints and does 1d4+1 damage.
Life 3: uses the stats of a panther
Life 4: Same as before, but gains 9 (2d8) health, and 1 damage die to each attack.
Life 5: uses the stats of a tiger
Life 6: uses the stats of a saber-toothed tiger
Life 7: Uses the stats of The Black Cat Guardian. Has 1 head, 1 tail and 4 serpents. Does not have access to the acid breath. Has 100 Temporary hit points, and loses this life after these hit points deplete.
Life 8: Replaces the Acid Breath attack with the Serpent attack. Has 2 heads, 1 tail, and 0 serpents. Has 150 Temporary hit points, and loses this life after these hit points deplete.
Life 9: Gains back the Serpent attack. Grows a pair of wings, giving it a flying speed of 60ft. Has 3 heads, 3 tails, 12 serpents, and wings.
Multiattack. The Black Cat Guardian makes four attacks: one with its bite, one with its tail, one with its claws and one with its serpents. When its acid breath is available, it can use the breath in place of its bite and serpents.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage per head.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage per tail.
Claws. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 6) slashing damage.
Serpents. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 18 (4d6) poison damage on a failed save, or half as much damage on a successful one. The poison damage increases to (12d6) and the original hit increases to (3d4) on Life 9.
Acid Breath (Recharge 5–6). The cat's head(s) spits acid in a 5ft wide, 60--foot long line. Each creature in that area must make a DC 15 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful on
Description
A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.
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Posted Oct 22, 2020Isn't this the thing from Fablehaven book two?