Medium Monstrosity (Devil), Any Alignment
Armor Class 14 Shadow Skin
Hit Points 115 (2d8)
Speed 30 ft., Climb 25 ft.
STR
13 (+1)
DEX
14 (+2)
CON
15 (+2)
INT
19 (+4)
WIS
18 (+4)
CHA
4 (-3)
Saving Throws INT +8, WIS +8
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Necrotic, Thunder
Senses Unknown A Bogeyman somehow knows all people and where they are., Passive Perception 13
Languages Common Mixes in sometimes with Deep Speech., Deep Speech Some times mixes with Common. Common, Deepspeech
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Darkness Surrounds. When the Bogeyman looks like nothing and cannot be spotted unless a Wisdom (Perception) check is made (DC 15) while standing still in darkness.

Dark Hunger. While the Bogeyman doesn’t need to drink it has to eat.  It eats people and other medium sized living beings.

Dark Reason. A Bogeyman only kidnaps and eats people if they have done something naughty such as murdering a random civilian.

Hidden Shadow. Has advantage when hiding in darkness.

Actions

Swallow. The Bogeyman makes one bite attack against a Medium or smaller target it is Grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total cover against attacks and other effects outside the Bogeyman, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The Bogeyman can have only one target swallowed at a time.
If the Bogeyman  dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 targets. Hit: 12 (1d4 + 2) piercing damage.

The Knock. The Bogeyman can frighten its victims with a knock, tap, or claw scrape under the bed as a warning when they do something wrong.  Anyone within 5 ft. of the noise gets the Frightened condition.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 11 (1d8 + 2) slashing damage.

Stab. Melee Weapon Attack: +1 to hit, reach 5 ft., 4 targets. Hit: 12 (1d4 + 2) piercing damage.

Kidnap.  Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit 0 (1d4 +1) force damage.  The target has the Unconscious condition and can be carried away. 

Shadow Spike.  Ranged Weapon Attack:  +2 to hit, reach 25/30 ft., 1 target. Hit: 10 (2d6 + 2) psychic damage.  The target is frightened.  The target sees disturbing things that they fear.  Go mad with the following Madness Type: Long Term Madness: My fears appear around every corner, all I see is that very same Bogeyman getting ready to shred me to pieces, it even looks even more terrifying each time I see it.  The target is always shaking and ounce cured his/her scar will only be shivering and sweating at times.  Can only be use 1 per month.

 

Reactions

Choke. The Bogeyman grabs the target around the neck grappling it.  It follows the suffocating rules (pg. 183 PHB).  Escaping the grapple uses the grappling rules (pg. 195 PHB) If the sentient being the Bogeyman is attempting to choke is not Medium sized then it picks it up in the air and chokes it.  The Bogeyman can only choke Tiny-Large sized sentient creatures.

Legendary Actions

The Bogeyman’s main source of power is fear.  Ounce the Bogeyman uses one legendary action it teleports to it’s lair leaving nothing but dust and thick black smoke that disappears in a matter of minutes.

 

Shadow Spike (Costs 1 Action).  Ranged Weapon Attack:  +2 to hit, reach 25/30 ft., 1 target. Hit: 10 (2d6 + 2) psychic damage.  The target is frightened.  The target sees disturbing things that they fear.  Go mad with the following Madness Type: Long Term Madness: My fears appear around every corner, all I see is that very same Bogeyman getting ready to shred me to pieces, it even looks even more terrifying each time I see it.  The target is always shaking and ounce cured his/her scar will only be shivering and sweating at times.  Used every 2 months.

Description

Appearance

Regular: The Bogeyman has an inky color and looks wet.  It has long legs with it's knees bent outward more and long skinny arms.

FEARS ONLY WORK IF YOU HAVE BEEN STRUCK BY:

2cd Lair Action

Shadow Spike

Fear 1: The Bogeyman has an inky color and looks wet, it also looks larger, but isn’t, and has 2 large black thorns sticking out his back.  It has long skinny legs and long skinny arms with nails sticking out about one inch long.

Fear 2: The Bogeyman has an inky color and looks wet.  It has spikes running all over it’s body and has long legs and long skinny arms that drag on the ground.

Fear 3: The Bogeyman has an inky color and looks wet.  It looks like the demogorgon from Stranger Things with tentacles occasionally coming out of it’s mouth and licking it’s face.

Lair and Lair Actions

A Bogeyman lives in a dark cave away from light.  Covering it’s lair in dark hard spit, making holes for the Bogeyman to sleep in.  If there are any holes in their cave they would cover it up with their spit.  For the entrance of the cave is a secret stone door that can only be opened by pushing on a certain rock.

Lair Actions

On initiative count 4 (losing initiative ties) The Bogeyman takes a lair action to cause one of the following effects; the Bogeyman can’t use the same effect two rounds in a row:

  • The Bogeyman summons 5 Crawling Claws.
  • The Bogeyman causes everyone in the lair to take 5 (1d8 +2) psychic damage and causes 2 people to get the Frightened condition and see it has Fear 3 (<——), but does not make them mad.

Regional Effects

The region containing a legendary Bogeyman’s lair is foggy and full of dead trees and grass, lots of geysers spewing acid causing 1d4 acid damage when landing on someone, illusions of fears seeping through the fog, and black poisoned water, which creates one or more of the following effects:

  • Disadvantage on all rolls involving seeing.
  • Water looks black and anyone who drinks it takes 5 (1d8 +3) poison damage.

If the Bogeyman dies, these effects fade over the course of 2d6 days.

Monster Tags: Devilmonstrosity

Habitat: Underdark

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