Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Keen Smell. The Elephant has advantage on Wisdom (Perception) and (Survival) checks that rely on smell.
Multiattack. The Elephant can make two attacks: one with its gore and one with its trunk.
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Trunk. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage.
Description
This stat block is designed to be an improvement to the base 5e stat block. If this needs any other fine tuning then I apologize and shall try to improve it.
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