Huge Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 80 (8d12 + 28)
Speed 40 ft.
STR
22 (+6)
DEX
9 (-1)
CON
18 (+4)
INT
11 (+0)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +9
Skills Perception +6, Survival +9
Senses Tremorsense 10ft, Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Keen Smell. The Elephant has advantage on Wisdom (Perception) and (Survival) checks that rely on smell.

Actions

Multiattack. The Elephant can make two attacks: one with its gore and one with its trunk.

Gore.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Trunk. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage.

Description

This stat block is designed to be an improvement to the base 5e stat block. If this needs any other fine tuning then I apologize and shall try to improve it.

Monster Tags: Misc Creature

Habitat: Grassland

BeatzCrusader

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