Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:
At will: dancing lights, minor illusion, vicious mockery
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.
Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
Description
Bento Bayou grew up in The Great Aslorian Swamplands. She was raised in a coven that was comprised of witches, hags, and refugees who had fled to them from other places. Bento grew and gianed knowledges from the travelers who would stay and find peace and freedom with her people. One day, many years ago, her coven was attacked, it was a large force of foreign invaders. All she can remember is that they were led by a man named Allamor Darregon. Since she was still a child, she was taken away, back to Bleaguxis, not everyone was as lucky. While most died, those who were spared were sold into to slavery around the world, or taken back with Darregon in his special regiment.
Bento was sold off to a family in the heart of Belaguxis, Oasis Kingdom. The Blackwoods. While living there as a young adolescent and teenage girl, she formed a friendship and close bond with the daughter of her masters, Andontra Blackwood. A bond that would later be fostered into a loving union. Bento worked as the family mage, she would perform everything from healing to hexing. Andontra's mother was a stay at home mom, although she was never at home. She stayed out with her "friends" who she would often come home begging Bento to perform a hex upon or even a curse because of something that was actually the mother's fault, got out of hand. The father was much worse, he works as an ambassador for Bleaguxis in Unity Plaza. His requests have consequences that are on a much larger scale, often it is many lives who hang in the balance of his requests.
It was because of these dark demandings, that Andontra urged Bento to run away with her, at first, her parents didn't even know they were missing. They traveled through the desert and found a place to rest in Claexvale. For a time they lived happily together, finding work in the Bazaar. But soon, word got around, and city guards were notified and arrested Bento for kidnapping. Unable to let this happen, Andontra Blackwood unleashed a devastating necrotic force upon the guards, freeing her love, but killing them in the process. They ran, all over Bleaguxis, escaping the law and using the skills they learned from the morally gray Blackwoods. Eventually, their luck came to an end, they were ousted in Fair Isle Port, and it was a quick sail away to Fugitive Reach. Bento was placed in the Super Max tower, while Andontra was given preferential treatment for being a Blackwood, and was admitted to the main floor.
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