Medium Undead, Any Evil Alignment
Armor Class 17 (natural armor)
Hit Points 99 (18d8 + 54)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +6, INT +8, WIS +5
Skills Arcana +19, History +12, Insight +9, Perception +9
Damage Resistances Cold, Lightning, Necrotic
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft., Passive Perception 19
Languages Common plus up to five other languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (3/Day). If Aylied Lich fails a saving throw, he can choose to succeed instead.

 

Spellcasting. Aylied Lich is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Aylied Lich has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost

1st level (4 slots): charm person, ice knife, shield, thunderwave

2nd level (3 slots): cloud of daggers, hold person

3rd level (3 slots): animate dead, dispel magic

4th level (3 slots): fire shield, greater invisibility

Turn Resistance. Aylied Lich has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 

Disrupt Life (Recharge 5-6). Each non-undead creature within 15 feet of Aylied Lich must make a DC 16 Constitution saving throw against this magic, taking 18 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Aylied Lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Aylied Lich regains spent legendary actions at the start of his turn.

Cantrip. Aylied Lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions). Aylied Lich uses his Paralyzing Touch.

Frightening Gaze (Costs 2 Actions). Aylied Lich fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the Aylied Lich's gaze for the next 24 hours.

 

Lair and Lair Actions

 

Lair Actions

On initiative count 20 (losing initiative ties), Aylied Lich can take a lair action to cause one of the following magical effects; Aylied Lich can’t use the same effect two rounds in a row:

  • Aylied Lich rolls a d4 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.
  • Aylied Lich calls forth the spirits of creatures that died in its lair. These apparitions materialize and attack one creature that Aylied Lich can see within 60 feet of it. The target must succeed on a DC 16 Constitution saving throw, taking 12 (4d6) necrotic damage on a failed save, or half as much damage on a success. The apparitions then disappear.
Alueron

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