Armor Class
6
Natural Armor
Hit Points
2
(1d4 - 1)
Speed
15 ft.
STR
6
(-2)
DEX
8
(-1)
CON
8
(-1)
INT
5
(-3)
WIS
4
(-3)
CHA
18
(+4)
Saving Throws
WIS −1, CHA +6
Condition Immunities
Exhaustion
Senses
Passive Perception 10
Languages
Common Only understands simple phrases, can't communicate
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Unarmed strike. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 - 2) bludgeoning damage.
Gun. Ranged Weapon Attack: -1 to hit, range 15/180 ft., 1 target. Hit: 7 (2d6 - 1) piercing damage.
Bonus Actions
Charm. Every creature that has a line of sight of the baby has to succeed a DC 18 Wisdom saving throw or be charmed. A charmed creature can't attack the Baby or target the Baby with harmful abilities or magical effects. Charmed creatures can spend an action to repeat the saving throw, ending the condition on a success.
Description
It's a baby. Don't ask about the gun, the baby's probably American.
Comments