Small Humanoid, Typically Chaotic Neutral
Armor Class 6 Natural Armor
Hit Points 2 (1d4 - 1)
Speed 15 ft.
STR
6 (-2)
DEX
8 (-1)
CON
8 (-1)
INT
5 (-3)
WIS
4 (-3)
CHA
18 (+4)
Saving Throws WIS −1, CHA +6
Condition Immunities Exhaustion
Senses Passive Perception 10
Languages Common Only understands simple phrases, can't communicate
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Unarmed strike. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 - 2) bludgeoning damage. 

Gun. Ranged Weapon Attack: -1 to hit, range 15/180 ft., 1 target. Hit: 7 (2d6 - 1) piercing damage.

Bonus Actions

Charm. Every creature that has a line of sight of the baby has to succeed a DC 18 Wisdom saving throw or be charmed. A charmed creature can't attack the Baby or target the Baby with harmful abilities or magical effects. Charmed creatures can spend an action to repeat the saving throw, ending the condition on a success.

Description

It's a baby. Don't ask about the gun, the baby's probably American.

Ender_The_Dragonslayer

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