Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Death Burst. When the bloated corpse carrier is reduced to half its hit points (112 HP), it releases a number of Zombie Minions equal to (1d4 + 2). These zombies act on their own initiative and attack the nearest living creatures. The recoil from the death burst causes the Bloated Corpse Carrier to become stunned for 1 turn.
Putrid Aura. Any creature that starts its turn within 10 feet of the bloated corpse carrier must succeed on a DC 17 Constitution saving throw or be poisoned until the start of its next turn.
Multiattack. The Bloated Corpse Carrier makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 5) bludgeoning damage.
Corpse Vomit (Recharge 5–6). The bloated corpse carrier spews forth a torrent of vile liquid and rotting body parts in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a target takes 21 (6d6) poison damage. If the saving throw is successful, the target takes half the poison damage.
Description
The Bloated Corpse Carrier is an abomination, a grotesque amalgamation of rot and decay. Standing over fifteen feet tall, its distended belly and bloated limbs suggest a body on the verge of bursting. The putrid stench of decomposing flesh hangs thick in the air around it, and its skin is stretched taut over a mass of writhing forms just beneath the surface.
The monster's eyes glow with a sickly green light, and its mouth, filled with jagged, broken teeth, drips with dark, viscous ichor. As it shambles forward, every step it takes is accompanied by the wet, squelching sound of the bodies it carries within, hinting at the terrible secret it holds.
Previous Versions
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7/10/2024 4:04:19 PM
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7/10/2024 4:06:30 PM
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Coming Soon
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