Huge Aberration, Chaotic Evil
Armor Class 20 (Natural Armor)
Hit Points 230 (20d12 + 100)
Speed 0 ft., Fly 60 ft.
STR
24 (+7)
DEX
16 (+3)
CON
20 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages The languages it knew in life
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the terror fails a saving throw, it can choose to succeed instead.

Immutable Form. The terror is immune to any spell or effect that would alter its form.

Magic Resistance. The terror has advantage on saving throws against spells and other magical effects.

Void Presence. Creatures within 30 feet of the terror have disadvantage on saving throws against being frightened.

Actions

Multiattack. The terror makes three attacks: one with its Void Tentacles and two with its Void Bite.

Void Tentacles. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 7) bludgeoning damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Void Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 7) piercing damage plus 14 (4d6) necrotic damage.

Habitat: Underdark

DackJavis

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