Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Based on gem type, the following abilities are also available: 

Blue Aquamarine: Slow

Purple Amethyst: Lightning Bolt

Green Emerald: Misty Step

Yellow Jasper: Fear

Orange Topaz: Conjure Animals (Dinos)

Red Ruby: Fireball

Grey Quartz: Spirit Guardians

Black Onyx: Stinking Cloud

Description

Cage Gem golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.

Many of the Cage Gem Golems are in disrepair, unable to move, or bereft of any gem of power. These often function as an immobile Stone Golem. 

JaredRizzi

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