Medium Undead, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 25 (5d10 + 2)
Speed 40 ft.
STR
6 (-2)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +4
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Actions

Multiattack. The shadow can do two attacks with the Nightmare Slash or one Reaping Dance

Nightmare Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 3) necrotic damage. The target must make a Wisdom saving throw (DC 13) or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the bladed shadow is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the bladed shadow’s Nightmare Slash for the next 24 hours.

Reaping Dance. Melee Weapon Attack: +5 to hit, 5ft radius. Hit: 9 (2d6+3) necrotic damage to each creature hit and heals for half of damage dealt.

Darkness (1/day).  The shadow can cast darkness.

Previous Versions

Name Date Modified Views Adds Version Actions
8/20/2019 3:27:36 PM
69
2
1.0
Coming Soon
9/5/2019 5:48:27 AM
138
7
1.1
Coming Soon

Habitat: UnderdarkUrban

Lokillotowers

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