Tiny Monstrosity (Support, Time Raider), Any Alignment
Armor Class 20 none
Hit Points 4 (2d20 + 9)
Speed 70 ft., Swim 70 ft., Walk 60 ft., Burrow 30 ft. , Climb 70 ft.
STR
30 (+10)
DEX
30 (+10)
CON
1 (-5)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +19, DEX +19, INT +9, WIS +11
Skills Acrobatics +42, Animal Handling +100, Arcana +42, Athletics +42, Intimidation +15, Nature +45, Sleight of Hand +45, Survival +42
Damage Vulnerabilities Bludgeoning, Cold, Lightning, Necrotic, Psychic, Slashing
Damage Immunities Acid, Fire, Force, Lightning, Radiant, Thunder
Condition Immunities Blinded, Charmed, Deafened
Senses Blindsight, Darkvision, Tremorsense, Passive Perception 30
Languages Birdfolk, Blink Dog, Druidic, Feather Speech, Ice Toad, Primordial, Telepathy
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

(ever-growing soul: it levels up 3× as fast when on party)

Actions

(Focus: the monster gets advantage for 2 rounds, and then heals itself.

Shatter: A melee attack that as a chance to hit twice it does 10 damage + level + [1d20]

party heal: the monster heals the party by 30hp + the monsters level + [3d4].

Spirit pulse: gives the party a 2× dex and str buff.)

Bonus Actions

(if it is a low hit points [1 hp] it will have the choice to make all things that rely on luck to be automatic, revive a teammate to max hp, or heal itself beyond max hp [by 5 more up points than max, specifically].)

Reactions

(Counter: The monster has a small [1d20, 20 being the needed luck/Minimum points gotten] chance to hit the opponent back with 2× as much damage as the opponents attack.)..

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A tiny cat-like creature, it has seemingly shiny and crystal like-claws, but they are not made of crystal. It is fast, and seems to manipulate gravity to make itself fly sometimes, it has a very fast reaction time, allowing it counter some attacks. its soul is constantly growing more powerful every second.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DinosaurFungusplantmonstrosityInevitablebeast companionaberrationpetambushersupportAmethyst Knife

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwater

Thedragonsroaralot

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