Small Humanoid, Neutral Evil
Armor Class 8 clothes
Hit Points 25 (2d10 + 5)
Speed 25 ft.
STR
11 (+0)
DEX
17 (+3)
CON
9 (-1)
INT
12 (+1)
WIS
7 (-2)
CHA
4 (-3)
Saving Throws DEX +5
Senses Passive Perception 15
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

(None)

Actions

Slash. Melee Attack. On hit deal 1d6 of slashing damage

Mirage. Special Attack. teleport 15 feet away7 from the enemies. No other attacks (including bonus action) can be used this turn. 

 

Bonus Actions

Air Burst. This move sends the caster 10ft in any direction they want to go.

Reactions

(None)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a short Hafling in a green hood with a short sword

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

77souls

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