Medium Humanoid (Human), Chaotic Neutral
AC 12 (15 with mage armor)    Initiative +2 (12)
HP 99 (18d8 + 18)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 20 +5 +9
WIS 15 +2 +6
CHA 16 +3 +3
Skills Arcana +13, History +13
Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 12
Languages Any six languages
CR 12 (XP 8,400; PB +4)
Traits

Magic Resistance. Aman has an advantage on saving throws against spells and other magical effects.

Spellcasting. Aman All-Raqib is a 15th-level spellcaster. his spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Aman can cast comprehend languages and misty step at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor*, magic missile

2nd level (3 slots): detect thoughts, mirror image, invisibility

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin*

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

 

*Aman casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Aman is a powerful spellcaster dedicated to the study of the arcane arts. Originally from Thommar to the south of Bralizzar, he is the close confidante and good friend of Hetmann Alham Pasha.   he is a noted spellcaster in the Realms, conducting research into the life and prophesies of Martek, the southlands' most eminent mage.  He is served by the mute giant Fuigarm.

Monster Tags: NPC

Habitat: Urban

GuyJann

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