Armor Class
16
Hit Points
130
(12d12)
Speed
120 ft.
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
5
(-3)
WIS
10
(+0)
CHA
8
(-1)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire
Senses
Passive Perception 14
Languages
Knows all languages its original form knew, but can't speak.
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Ocean's Wrath. You can attempt to bring the might of the ocean to those on land. If you move at least 60ft in the water and would end your movement on land, you can use your action to choose to transform yourself into a living version of the tidal wave spell (DC 14). At the end of your turn, you revert back to your original form. Alternatively, you can choose to return to land without becoming a tidal wave, and simply end your transformation.
Actions
Multiattack. The Avatar takes two bite attacks
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 20 (3d8 + 4) cold damage.
Comments