Alien Magic. Arthas casts spells from a different Universe. They are unaffected by counterspell but Silence (as he must speak) and anti-magic zone's work. His spells use Mana
Mana. Arthas uses mana to cast his spells and his maximum is 117. Arthas regains 58 on a Short Rest and fully recovers on a Long Rest.
Regeneration. Arthas regains 15 hit points at the start of his turn if he has at least 1 hit point.
Hero Armor. Add 1d8 to any Saving Throw you make.
Legendary Resistance (3/Day). If Arthas fails a saving throw, he can choose to succeed instead.
Devotion Aura. Gives +3 to Saving throws to allies (excluding yourself) within 15 feet of Arthas. Does not Stack with Aura of Protection from the Paladin.
Orb of Frost. Enemies hurt by Strong Swing or Frostmourne lose half their movement and have a -2 to hit penalty until the start of Arthas' next turn.
Chaos damage. Lethal to Gods (they will die if they are reduced to 0 hitpoints by this type of damage). No one has resistance or immunity to Chaos damage. If it hits an object, the hit is automatically a critical hit.
Multi-Attack. Arthas makes one Strong Swing and three Frostmourne attacks.
Strong Swing. Melee Weapon Attack: +11 to hit, (4d6 + 7) Chaos damage.
Frostmourne. Melee Weapon Attack: +11 to hit, (2d6 + 5) Chaos damage.
Holy Light. Costs 25 Mana. Range 30 feet.
Heal a creature other than yourself for 50 hitpoints. This can also be used against anything with the Undead Template and it instead becomes an attack, +15 to hit dealing 75 Radiant damage.
Resurrection. Costs 75 Mana. Range 30 feet. You call out to dead creature that has been dead for no more than a day, that didn’t die of old age, and that isn’t undead. If its soul is free and willing, the target returns to life with all its hit points
Divine Shield. Bonus Action. Costs 10 Mana. Until the start of Arthas' next turn gain +3 on all Saving Throws and +3 AC.
Description
This is Arthas shortly after defeating Mal'Ganis. Use him as an unlikely ally or as an enemy. How much of his sanity he has left is up to you. He is pretty powerful alone but changes up battles with allies by his spellcasting and Aura.
Ignore the CR rating as I just use that for Saving Throws proficiencies. I mean, honestly whose going to care about a character that came out over 20 years ago.
My thoughts on this. Created a big ol conversion system for warcraft 3 to dnd for heroes. I'm trying to maintain the feel of the characters as they convert.
Lair and Lair Actions
Items. Arthas has the following magical items to enhance his fighting strength.
Ring of Regeneration. Increases hit point regeneration
Orb of Frost. Slows enemy movement and attack
Talisman of Evasion. Increases AC
Claws of Attack +12. Increased damage
Medallion of Courage. Increase to hit points, damage and Mana
Gauntlents of Ogre Strength. Increase to hit points, damage.
Previous Versions
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