Natural Armor. The beetle's tough exoskeleton provides it with an Armor Class of 15.
Poison Spray. The beetle can emit a noxious spray. All creatures within a 10-foot cone must make a DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Multiattack. The beetle makes two bite attacks.
Poisonous Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Feign Death. When the blue death feigning beetle takes damage, it can use its reaction to drop prone and appear dead. Any creature that examines it must succeed on a DC 10 Wisdom (Deception) check or believe it is truly dead. Until the beetle moves or takes an action, it remains indistinguishable from a real corpse. The beetle can remain in this state for up to 1 hour or until it takes damage.
Description
This blue death feigning beetle is a medium-sized insect known for its striking blue exoskeleton and its unique defense mechanism of feigning death when threatened. These beetles are often found in arid, desert environments and can be quite a surprise for adventurers who stumble upon them. Despite their intimidating appearance, they are more defensive than aggressive, relying on their ability to play dead and use noxious spray to deter predators.
Previous Versions
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