Honorless Armor. When hit with a ranged weapon attack, the BloodThirster rolls 1d10, adds it's strength modifier, and subtracts it from the damage taken.
Blood Syphon. As an action, the BloodThirster can choose a creature that it can see within 30ft that has taken damage, forcing them to make a Constitution saving throw with a 15 DC, or take 1d12 force damage, as blood is ripped from the creatures wounds and wound around the BloodThirster. The damage is then added to the BloodThirster's next successful melee attack.
The BloodThirster makes two Greatsword attacks, one Gore attack, or one ranged Spike attack.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., single target. Hit: 10 (1d8 + 4) [piercing] damage. On a successful hit, the creature is impaled (grappled) and must take an action to free itself.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., single target. Hit: 17 (2d12 + 4) [slashing] damage.
Spike. RangedWeapon Attack: +6 to hit, range 20/120 ft., single target. Hit: 10 (1d12 + 3) [piercing] damage.
Description
As the living embodiments of war, rage and murder, BloodThirsters represent the bloodiest side of warfare and are renowned as the greatest warriors amongst Demonkind. Only the boldest and most heroic of mortal champions would even stand the slimmest chance of survival in combat with a BloodThirster, and an even smaller chance of victory.
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