Ion Sniper Rifle. RangedWeapon Attack: +6 to hit, range 30/80 ft., one target. (3d6 + 1) Piercing damage. Hits creatures or entities on the landing tile and surrounding eight tiles.
MK. 2 Blaster Rifle. RangedWeapon Attack: +4 to hit, range 10/60 ft., one target. (1d8 + 4) Piercing damage.
Vibroknife. MeleeWeapon Attack: +8 to hit, reach 5 ft., one target. (1d12 + 1) Slashing damage.
Deactivate. If a droid control ship deactivated or is destroyed, or anything else determined by the DM, the droid powers down and cannot move or attack. The droid can be destroyed while in this state.
Dodging Roll. The commando droid rolls a d20. 13 or above succeeds, allowing the droid to move 5 ft. away and avoid taking damage. If there is no unoccupied area within 5 ft., or if the d20 roll fails, the droid stays in place and damage proceeds as usual.
Previous Versions
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7/11/2024 3:51:19 PM
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7/11/2024 8:13:28 PM
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