Large Construct, Neutral Evil
Armor Class 16 natural armor
Hit Points 96 (128d12 + 50)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
4 (-3)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws CON +8
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Damage Immunities Lightning
Condition Immunities Blinded, Exhaustion, Frightened, Poisoned
Senses Blindsight, Passive Perception 60
Languages No language, but able to understand it's creator
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Flesh Explosion.  The Corpse Golem special ability is to fling one or more corpses from its body(a long range attack) they effect the Corpse Explosion(spell) on impact. 

 

Actions

 

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Corpse Throw. A Ranged Weapon Attack: +3 to hit, range 60/120 ft., 2 target. Hit: 1 (3d12 + 1) [bludgeoning ] damage.

Bonus Actions

As a bonus action the Corpse Golem may try to fall upon opponent's burring them beneath their mass. On a successful hit you are under the  grappled condition (dc17) strength check to brake.  On a miss a Corpse Golem must use 70% of it movement speed to regain its feet.

Reactions

Passive Perception 50 ft

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Like the similar Flesh golems the Corpse Golem were put together from entire body's of many different corpses, usually human, all stitched and bolted into a new and gruesome large humanoid form. Comparable in size to a  Earth Elemental. As the flesh was often robbed from graves and still decaying, it had a lingering stench of dead flesh and fresh turned soil, and no ordinary animal would willingly follow its trail. Unable to fully control its body, a Corpse Golem moved and walked stiffly. It was also unable to speak, being only able to make a hoarse roar. Its clothing and possessions were whatever it was constructed with.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undeadconstruct

Habitat: SwampUnderdark

DeathDealer113

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