Medium Swarm of Medium undead, Unaligned
Armor Class 14
Hit Points 68 (10d8)
Speed 30 ft., It runs towards noise
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws WIS +3
Skills Perception +4
Damage Vulnerabilities Piercing
Damage Resistances Bludgeoning
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight, Passive Perception 14
Languages It can hear all language but cannot understand or speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Echo location. Clickers are blind so use Echo location to find there targets with there ears they can hear anything in a 30ft radius of them and will attack what sound it hears.

Actions

Grapples Bite. When a clicker hears it's target it will run over to it and grapple and bite 

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1 (2d6 + 6) [Piercing] damage. 

Target has to make a strength saving throw of 15 STR if fail target is grapples and bitten on a save take 0 damage and misses the attack

When bit have to make a CON save of 17 if fail become infected with Mushroom Curse

Bonus Actions

Extra Dash: After using its movement it can use a bonus to dash to it target/sound.

Reactions

Echo reaction. When Clicker hears a sound it will use all its movement to move to that sound.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Clickers are stage 3 of the muchroom curse anyone who has made it this far and not lost their mind will need to make a INT of 15 to keep sane but are blinded.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Schyler9bravo

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