Echo location. Clickers are blind so use Echo location to find there targets with there ears they can hear anything in a 30ft radius of them and will attack what sound it hears.
Grapples Bite. When a clicker hears it's target it will run over to it and grapple and bite
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1 (2d6 + 6) [Piercing] damage.
Target has to make a strength saving throw of 15 STR if fail target is grapples and bitten on a save take 0 damage and misses the attack
When bit have to make a CON save of 17 if fail become infected with Mushroom Curse
Extra Dash: After using its movement it can use a bonus to dash to it target/sound.
Echo reaction. When Clicker hears a sound it will use all its movement to move to that sound.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Clickers are stage 3 of the muchroom curse anyone who has made it this far and not lost their mind will need to make a INT of 15 to keep sane but are blinded.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments