Small Beast, Chaotic Evil
Armor Class 14 Natural armor
Hit Points 39 (6d6 + 18)
Speed 15 ft., Fly 45 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +5
Skills Acrobatics +5, Perception +4, Stealth +5, Survival +2
Damage Resistances Necrotic, Poison
Condition Immunities Frightened, Prone
Senses Blindsight 60 ft., Passive Perception 14
Languages understands Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Swarm Tactic. The Azath Nymph has advantage on an attack roll against a creature if at least one other Azath (or Azath Nymph) is within 5 ft. of the creature and that Azath (or Azath Nymph) isn't incapacitated.

Actions

Multiattack. The Azath Nymph makes two Bite attacks, one of which can be replaced with the Nosedive action.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Nosedive. While in the air, the Azath Nymph can nosedive towards a creature within 45 ft. The target must succeed on a DC 13 Dexterity or Strength saving throw or be knocked prone.

Bonus Actions

Paralyzing Venom (2/day): After the Azath Nymph hits a target with the Bite attack, it can use a bonus action to inject venom into the victim. The target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) poison damage and become paralyzed until the end of it's next turn.

Description

Hatching from the eggs that adult Azath lay in the dead bodies of their victims, Azath Nymphs hatch and feast on the rotting flesh. They are primarily carrion feeders as Nymphs but obey the adults at all time. They can often be found in huge swarms aiding the adult Azath's in their raids.

ASplitSecond

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