Unlimited Polymorph. The only form of magic they can move is polymorph. They cannot carry magic weapons, or use magic other than their hereditary polymorph trait.
Action Melee Attack. Melee Weapon Attack: Hit: # (2d4 + 2)
Action Ranged Attack. Ranged Weapon Attack: Hit: # (2d4 + 4)
Sensing. Hits wildly upon threatening sense.
Legendary actions can be used outside of turn. (CON Check).
Silk Spin . Silk web shoots out of the spider used to protect from attack, entrap enemies, or to build a wall around itself for quick healing.
Description
The Aracnoid is a Humanoid spider that prefers dark caves rather than light. They live in tribes or colonies and attack any creature that enters their territory. They cannot be blinded or poisoned, and resist ranged attacks fairly well. They are vulnerable to light.
Lair and Lair Actions
They prefer the darkness and moisture of caves and mines. They prefer the underground to the surface.
Lair Initiative. On initiative count Monster gets +1 to a 1d6 roll for initiative every turn.
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