Large Swarm of Tiny beasts, Chaotic Evil
Armor Class 8 natural
Hit Points 9 (4d6 + 1)
Speed 40 ft.
STR
17 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +5, DEX +4, CON +3, INT +5, WIS +2, CHA +2
Skills Intimidation +4
Damage Vulnerabilities Lightning
Damage Resistances Ranged Attacks
Damage Immunities Poison
Condition Immunities Blinded
Senses Blindsight, Passive Perception 2
Languages Common Common, Arachnia
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Unlimited Polymorph. The only form of magic they can move is polymorph. They cannot carry magic weapons, or use magic other than their hereditary polymorph trait.

 

Actions

Action Melee Attack. Melee Weapon Attack:  Hit: # (2d4 + 2) 

Action Ranged Attack. Ranged Weapon Attack: Hit: # (2d4 + 4)

Reactions

Sensing. Hits wildly upon threatening sense.

Legendary Actions

Legendary actions can be used outside of turn. (CON Check).

 Silk Spin . Silk web shoots out of the spider used to protect from attack, entrap enemies, or to build a wall around itself for quick healing.

Description

The Aracnoid is a Humanoid spider that prefers dark caves rather than light. They live in tribes or colonies and attack any creature that enters their territory. They cannot be blinded or poisoned, and resist ranged attacks fairly well. They are vulnerable to light.

Lair and Lair Actions

They prefer the darkness and moisture of caves and mines. They prefer the underground to the surface.

Lair Initiative. On initiative count Monster gets +1 to a 1d6 roll for initiative every turn.

 

Habitat: Underdark

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