Medium Undead, Neutral Evil
Armor Class 9
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
15 (+2)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
4 (-3)
CHA
3 (-4)
Saving Throws WIS -1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 7
Languages Understands all languages it knew in life, but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Corrupted Carrier. When the Zombie Burster is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) necrotic damage. On a success, the creature takes half as much damage.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage and 2 (1d4) necrotic damage.

Necrotic Burst. The Zombie Burster reduces itself to 0 hit points, triggering its Corrupted Carrier trait.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

mbg98

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