Armor Class
9
Hit Points
30
(4d8 + 12)
Speed
30 ft.
STR
15
(+2)
DEX
8
(-1)
CON
16
(+3)
INT
3
(-4)
WIS
4
(-3)
CHA
3
(-4)
Saving Throws
WIS -1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 7
Languages
Understands all languages it knew in life, but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Corrupted Carrier. When the Zombie Burster is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) necrotic damage. On a success, the creature takes half as much damage.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage and 2 (1d4) necrotic damage.
Necrotic Burst. The Zombie Burster reduces itself to 0 hit points, triggering its Corrupted Carrier trait.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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