Hide Damage. Chaos spirits can use their reaction to create the illusion that some attacks caused them no damage. Although they are only resistant to lightning, thunder, and magical force damage. The creature can act as if they were completely unharmed by the attack. The use of True Sight will reveal the truth that they are only resistant and not immune to this type of damage. Otherwise unless the attacker makes a DC16 perception check, it will appear as if the creature was completely unharmed by the attack.
Chaos Mind. Chaos spirits thrive in chaos in every way. If they fail a wisdom saving throw they can use this ability to choose to pass the saving throw up to two times per long rest. This defense can be used to fend off any form of Wisdom-based attack.
Death Sludge. Chaos spirits explode into sludge of moisture, mud, pollen, and slime, when they die. All creatures within 10'-feet of them when they die must make a DC12 Dexterity save or be covered in this. Those covered in this sludge will be required to make a DC12 Strength save each subsequent round of have their movement cut by half. Once the victim makes their Strength saving throw, they will have managed to get enough of the sludge off of them to move normally again.
Action Ranged Attack. Psychic Attack: +7 to hit, range 60/120 ft., 1 target. Hit: 8 (2d6 + 2) [psychic] damage. On a successful strike with this mind attack the target must make a DC14 Wisdom save or be terrified for up to one minute or until they successfully make their saving throw to break the effect.
Description
Chaos spirits are a type of incorporeal fey that only reveal their faces outside the Fey Wilds. These creatures look like large masks made from things in the area where they desire to reveal themselves. For example if a chaos spirit reveals itself in a wooded area, its face may look like a mask made of wood, course bark, or leaves.
While they are in the Fey Wild, they appear as odd creatures whose head and face makes up half of its whole body. They have stubby arms and legs that they do not use because of their natural ability to fly like air elementals. They never walk or swim. Their skin is often dull lavender to orange in color and they have strange rough patches of hair growth on random parts of their bodies.
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