Medium Or Small Plant, Lawful Neutral
Armor Class 15 Natural Armor
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
16 (+3)
Damage Resistances Poison
Senses Darkvision 60, Passive Perception 13
Languages Common, Thieves' Cant
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Thorny Body. The Cacterian's body is covered in prickly spines. When a creature makes contact with it, these spines break off into their skin, causing them to take 2 (1d4) piercing damage.

Stalwart. The Cacterian has advantage on saving throws made to avoid Exhaustion. 

Speak with Animals and Plants. The Cacterian can speak to small animals and plants as though they share a language.

Actions

Multiattack. The Cacterian makes 2 Projectile Spine attacks, or 2 Dagger attacks.

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) bludgeoning damage, plus 1 piercing damage. 

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5ft. or 20/60 ft., 1 target. Hit: 4 (1d4 + 2) slashing damage.

Projectile Spine. Ranged Weapon Attack: +4 to hit, range 15/60 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Sickly Sweet. When the Cacterian is takes damage, it can choose to release a bust of perfume-like pheromones. All creatures within 5ft. of the Cacterian must make a Charisma saving throw (save DC 14). On a failure a creature is charmed by the Cacterian until the end of its next turn.

Description

Cacterian are desert born plant folk. Native to the deserts surrounding Acrux, the Cacterian people have adapted to avoid heat and exhaustion, able to do large amounts of work during the cold hours of the night, while staying far more docile during the day.

Monster Tags: NPCplanthumanoid

Habitat: Desert

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