Medium Humanoid (Cleric), Chaotic Neutral
Armor Class 18 (magic)
Hit Points 170 (18d10 + 36)
Speed 60 ft., climb 120 ft.
STR
19 (+4)
DEX
19 (+4)
CON
17 (+3)
INT
11 (+0)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws CON +8, WIS +10
Skills Intimidation +5, Religion +4
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Truesight 300ft, Passive Perception 20
Languages All all languages
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Cruel Entertainment. When a creature The Zealot of Cithrel can see within 60 feet of him is reduced to 0 hit points, the zealot gains 25 temporary hit points.

Legendary Resistance (3/Day). If The Zealot of Cithrel fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. The Zealot of Cithrel gets two Chain's of Cithrel attacks, and it uses 

Chains of Cithrel. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 8 (1d4 + 6) slashing damage plus 10 (3d6) psychic damage.

Hellfire. Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.

Spellcasting. The zealot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At will: light, spare the dying, thaumaturgy

1/day each: banishment, command, dispel magic, flame strike, guardian of faith, hold person, lesser restoration, revivify

Bonus Actions

Healing Light (2/Day). The Zealot of Cithrel or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points.

Reactions

Fiendish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of it, the Zealot of Cithrel forces that creature to make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.

 

Description

The Zealot worships the chained one, Cithrel, and he alone. Trapped in their hidden temple he resides, clawing at the walls, climbing so that his madness may one day reach the light of day and consume it in his master's darkness.

The Zealot of Cithrel is branded all over with black markings of a round bite mark with an eye in the center, the holy symbol of Cithrel the god of darkness, madness, and chaos. 

He may look ancient and frail, but he is extremely agile, swift, and strong.

Monster Tags: humanoidHuman

Habitat: MountainSwampUnderdark

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