Armor Class
12
natural
Hit Points
22
(2d8)
Speed
30 ft., Swim 20 ft.
STR
8
(-1)
DEX
15
(+2)
CON
12
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
DEX +4, CHA +3
Condition Immunities
Frightened
Senses
Darkvision 40, Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The capybara has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The capybara has advantage on an attack roll against a creature if at least one of the capybara’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Serene Posture. A creature has disadvantage on its attack rolls while seeing the capybara. A capybara can’t be affected by this feature.
Actions
Rest. regain 1d4 hp
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d4 + 2 piercing damage.
Description
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