Large Monstrosity, Chaotic Evil
Armor Class 13 natural armor
Hit Points 45 (10d10 - 10)
Speed 40 ft.
STR
12 (+1)
DEX
17 (+3)
CON
9 (-1)
INT
16 (+3)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws CHA +5
Damage Vulnerabilities Fire
Damage Immunities Cold
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Mimicry. The Wendigo can mimic sounds it has heard within the past 24 hours. A creature that hears the sounds can identify that they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack. The Wendigo makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target's hit points are reduced to 0 by this attack, the Wendigo immediately regains 14 (2d10 + 3) hit points.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. On a hit, the target must succeed on a DC 14 Constitution saving throw or take an additional 9 (2d8) necrotic damage.

Description

A Wendigo is a large creature that stands, on average, around 10- to 15-ft. tall with dark skin pulled tightly to its bones and what appears to be a deer skull for a head. The size of a Wendigo varies depending on the amount it has eaten, as the more a Wendigo has eaten, the taller it grows.

In many folklore, Wendigos are said to be the spirits of cannibalism, driving anyone who finds themselves in a Wendigo's domain to turn to cannibalism out of hunger and desperation.

Monster Tags: monstrosity

Habitat: Arctic

Avalan71010

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