Medium Celestial (Human), Lawful Neutral
Armor Class 30 Natural Armor
Hit Points 500 (50d12)
Speed 50 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, INT +19, WIS +19
Skills Perception +15
Damage Resistances Acid, Fire, Force
Damage Immunities Psychic, Radiant; Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Blindsight, Passive Perception 20
Languages All The Avatar does not speak often. All languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Like Moths to a Flame. All Undead within 100ft are drawn toward the Avatar, and are turned to dust once they reach and touch him. This effect is active at all times.

Actions

Destruction. (Area of Effect) Pluto's Avatar gathers the destructive nature of the God and then directs it at a general area bringing both hands together. The path of destruction is a narrow cone, reaching 300ft out and 50ft wide at its end at its maximum size. +15 to hit, range is 3d100 and that result is divided by 6 for width at the end of the cone. Crit only reaches the maximum size of the effect, no more.

Earthquake. (Area of Effect) Pluto's Avatar sends a shockwave of destructive energy out from the bottom of his feet, which radiates out in all direction through the ground. +15 to hit, range is 50ft. All creatures within range must pass a dexterity saving throw, DC 15, or be thrown to the ground. Terrain becomes difficult. A critical failure on the Dex saving throw results in 1d6 bludgeoning damage from being thrown to the ground or being hit by debris.

Summon. (Ranged Spell Attack) Pluto's Avatar selects an object, or portion of an object (i.e., wall of a building) within sight and pulls it in his direction, for any length of distance between the two. If he Summons a living creature, it must pass a Strength saving throw, DC 18, to resist the pull.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Ennui. (Paralyzing) All creatures within a 30ft radius must pass a wisdom saving through, DC 15, or be paralyzed by overwhelming loss of joie de vivre.

Unarmed Strike. (Melee) D20 + Strength Modifier + Proficiency to hit. Damage: 2 + Strength Modifier. His fists count as magical weapons.

Mythic Actions

Each time Pluto's Avatar has destroyed everything within range, but still has more destruction to do, he will move to a new location and begin again.

Relocation. (Bonus Action at the end of his turn). Pluto's avatar disintegrates into a cloud of swirling back dust, and moves up to 500ft in any direction. If he passes through any living creature on his way, that creature loses half of its remaining hit points and gains one level of exhaustion, while the Avatar gains twice as many hit points as the creature lost this way.

Description

An Avatar of the God of Death, Destruction, Vengeance, and Vigilantism. Pluto sends his avatar through the veil during eclipses and other major aspects to the Sun and/or Moon when called, summoned, or bonded. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Danzapam

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