Stage Presence. Annabelle ignores the full effect of silence and can always hear and use sound based abilities within ten feet of herself.
Resonance. Annabelle is surrounded in a sonic field that reduces all incoming slashing, piercing, and bludgeoning damage by 2. If this damage was caused by a melee weapon attack, the attacker also takes 2 damage as the resonating sound travels back to them.
False Appearance. While the Annabelle remains motionless, she can take on the appearance of a statue that is indistinguishable from a normal statue.
Concerto in B minor. Each creature in a 20-foot-radius sphere centered on a point within 30 feet must make a DC 15 Constitution saving throw. A creature takes 2d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
Concerto in D. A sonic blast forming a line 40 feet long and 5 feet wide blasts out from Annabelle in a direction of her choice. Each creature in the line must make a DC 15 Constitution saving throw. A creature takes 2d8 thunder damage on a failed save, or half as much damage on a successful one. Any creature standing directly behind another creature in the blast's travel path has advantage on the saving throw
Duet. As a bonus action, Annabell touches a willing creature and gives it a 1d6 inspiration die. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one saving throw it makes, or add it to its AC during an incoming attack. The creature can wait until after it rolls the d20 before deciding to use the inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Grand Opus. Annabelle creates a copy of herself that is physically indistinguishable from her. These copies share all of her stats and abilities except the Grand Opus, but have only 10 hitpoints and roll 1d6 for all damage rolls.
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