Medium Humanoid, Neutral
Armor Class 16
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +6, INT +5
Skills Acrobatics +7, Arcana +5
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Deep Speech, Telepathy 60 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Paracausal. When using these statistics for a creature, choose a symbol of power from the list below or roll a d6 to determine the symbol. The creature gains the symbol and its corresponding buff. If this creature is killed by another creature, it's symbol of power is given to the creature that killed it, granting that creature the Paracausal feature if it did not have it. A creature may only have one symbol of power and gaining a new one overwrites the previous.

1 - Dark. Once per turn the creature may add its challenge rating or character level to a damage roll of an attack made while in darkness or half that amount while in dim light.
2 - Pyramid. The creature emits a 10-foot-radius aura that causes enemies within it to have disadvantage on Wisdom, Intelligence, and Charisma saving throws.
3 - Kill. Once per turn the creature may make an extra attack when it reduces a creature to 0 hit points with an attack.
4 - Worship. When a creature you can see within 30 feet is reduced to 0 hit points you may use your reaction to heal that creature for 1 hit point.
5 - Traveler. The creature emits a 10-foot-radius aura that causes allies within it to have advantage on Wisdom, Intelligence, and Charisma saving throws.
6 - Light. Once per turn the creature may add its challenge rating or character level to a healing roll made while in bright light or half that amount while in dim light.

Stasis. The Attendant has abilities that afflict targets with points of slowed. While afflicted by slowed, the creature's movement speed(s) is reduced by 5 feet for each point, and its AC is reduced by 1 for each point. A creature loses points of slowed at the start of its turn equal to its Constitution modifier (a minimum of 1).

If a creature has 7 or more points of slowed, it loses all points of slowed and becomes frozen, causing it to be paralyzed until the end of its next turn.

Actions

Multiattack. The Attendant makes three attacks with its Resonant Allision.

Resonant Allision. Ranged Weapon Attack: +7 to hit, range 60/120 ft., one target. Hit: 6 (1d4 + 4) fire damage plus 5 (1d8) cold damage, additionally the target gains 1 point of slowed.

Frost Pulse. Each creature in a 15-foot cone originating from the Attendant must make a DC 14 Dexterity saving throw. On a failure the creature takes 18 (4d6) cold damage and gains 4 points of slowed. On a success the creature takes half damage and gains 2 points of slowed.

Reactions

Winters Dodge. The Attendant adds 2 to its AC against one melee attack that would hit it. To do so, the Attendant must see the attacker. If this reaction causes the attack to miss, any hostile creatures within 10 feet of the Attendant gain 1 point of slowed, and the Attendant may move up to its movement speed as part of this reaction without provoking opportunity attacks.

IttaPupu42

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