Gargantuan Beast, Unaligned
Armor Class 36 (Ship Armor)
Hit Points 250 (8d20 + 60)
Speed
STR
30 (+10)
DEX
26 (+8)
CON
21 (+5)
INT
19 (+4)
WIS
28 (+9)
CHA
23 (+6)
Saving Throws STR +17, DEX +15, CON +12, INT +11, WIS +16, CHA +13
Senses Passive Perception 16
Languages --
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Crab Conveyance. The Crab Vessel can be rode apon by players

Self Anchor. The Crab Vessel cannot walk on land but can walk up and lay down in the sand to anchor itself to the shore

 

Over Boarding. When the Crab Vessel is beside an enemy ship, it can stab its legs into the bottom of the ship so that players riding on the Crab Vessel can board the enemy's ship

 

Actions

Cannon Barrage. Ranged Attack: 3 Cannon Balls, roll 3d20, Hit: 20 Bludgeoning Damage

Single Shot. Ranged Attack: 1 Cannon Ball, roll 1d20, Hit: 15 Bludgeoning Damage

Assist. If a player riding the Crab Vessel has a bow or can perform spells, can cast attacks while on the Crab Vessel, roll 1d20

Reactions

Tired Rest. When the Crab Vessel performs 3 actions, it will enter Tired Rest where it will go to sleep for 3 actions. During its slumber it can perform, Crab Latch and Intimidating Snore both are down at Lair actions

Description

Other than being gargantuan, the Crab Vessel is a nimble and calm beast.

Lair and Lair Actions

Crab Vessels can be found near the shore, where the wave hits and where cliffs stand tall also somewhere where there's a little shade for a nap

Lair Actions

While the Crab Vessel is in Tired Rest it can perform the following actions below

  • Crab Latch: While asleep, the Crab Vessel can open a latch that releases a cast of Crabs that rush and pinch the enemy, roll 1d20 Hit: dealing 20 Force Damage 
  • Intimidating Snore: When the Crab Vessel is in Tired Rest it can perform a large snore that could intimidate the enemy, roll 1d20
GrogDrinker123

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