Crab Conveyance. The Crab Vessel can be rode apon by players
Self Anchor. The Crab Vessel cannot walk on land but can walk up and lay down in the sand to anchor itself to the shore
Over Boarding. When the Crab Vessel is beside an enemy ship, it can stab its legs into the bottom of the ship so that players riding on the Crab Vessel can board the enemy's ship
Cannon Barrage. Ranged Attack: 3 Cannon Balls, roll 3d20, Hit: 20 Bludgeoning Damage
Single Shot. Ranged Attack: 1 Cannon Ball, roll 1d20, Hit: 15 Bludgeoning Damage
Assist. If a player riding the Crab Vessel has a bow or can perform spells, can cast attacks while on the Crab Vessel, roll 1d20
Tired Rest. When the Crab Vessel performs 3 actions, it will enter Tired Rest where it will go to sleep for 3 actions. During its slumber it can perform, Crab Latch and Intimidating Snore both are down at Lair actions
Description
Other than being gargantuan, the Crab Vessel is a nimble and calm beast.
Lair and Lair Actions
Crab Vessels can be found near the shore, where the wave hits and where cliffs stand tall also somewhere where there's a little shade for a nap
Lair Actions
While the Crab Vessel is in Tired Rest it can perform the following actions below
- Crab Latch: While asleep, the Crab Vessel can open a latch that releases a cast of Crabs that rush and pinch the enemy, roll 1d20 Hit: dealing 20 Force Damage
- Intimidating Snore: When the Crab Vessel is in Tired Rest it can perform a large snore that could intimidate the enemy, roll 1d20
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