Small Aberration, Neutral Evil
Armor Class 13 Peau d'ombre
Hit Points 30 (4d8 + 8)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +6, Stealth +7
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 feet, Passive Perception 16
Languages Common ne parle pas
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

 Gaze of Terror: The shadow creature can force a creature to look it in the eyes. the target must succeed on a DD 14 Wisdom saving throw or be frightened for 1 minute

Actions

Multi attack: The shadow creature makes two claw attacks.

Claws: Melee attack: +4 to hit, reach 5 feet (1.5 meters), one target. Damage: 1d6 + 2 slashing damage.

Bite: Melee attack: +4 to hit, reach 5 ft., one target. Damage: 1d8 + 2 piercing damage.
Bonus Actions
Stealth in the shadows: As long as he is in a dimly lit area or plunged into total darkness, Baby Beast can perform the hide action as a bonus action
Reactions

 Spectral Dodge: When hit by a melee attack, the shadow creature can use its reaction to move up to 30 feet (9 meters) without causing an attack opportunity.

Description

A small black figure with long limbs, a face with piercing white eyes and a mouth sporting a predatory smile. Blood stains his lips, adding a sinister touch to his appearance.
The creature stands in the darkness, its blurred outlines blending into the surrounding shadows. Its limbs seem to stretch endlessly, as if they were made of darkness itself. The white eyes, devoid of pupils, fix their gaze on you, piercing your soul with their icy glow. And that mouth… a gaping slit, distorted by a cruel smile. The blood leaking from her lips forms scarlet streaks, as if she had recently feasted on prey.
Be careful if you encounter this creature in the dark corners of the night. She is not there to welcome you, but to devour you.
 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandSwampUrban

michaudromuald

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