Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (unarmored defense)
Hit Points 147 (14d12 + 56)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
19 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +8, CON +8
Skills Animal Handling +4, Survival +4
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 10
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Brutal Critical. The barbarian rolls two additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

Danger Sense. The barbarian has advantage on Dexterity saving throws against effects that it can see while it is not blinded, deafened, or incapacitated.

Feral Instinct. The barbarian has advantage on initiative rolls.

Reckless. At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Relentless Rage. If the barbarian fall to 0 hit points while raging and aren't killed outright, it makes a DC 10 Constitution saving throw. On a success, the barbarian drops to 1 hit point instead. On each successive attempt, the DC increases by 5 until after a short of long rest.

Actions

Extra Attack. The barbarian can attack twice, instead of once, whenever it takes the attack action on its turn.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 7) slashing damage.

Bonus Actions

Rage (5/day). For one minute, the barbarian gains advantage on Strength checks and Strength saving throws, deals an extra 3 damage on weapon attacks (included in the attack), and has resistance to bludgeoning, piercing, and slashing damage.

Monster Tags: Sidekick

SirDorian

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