Thorny Body. The Cacterian's body is covered in prickly spines. When a creature makes contact with it, these spines break off into their skin, causing them to take 2 (1d4) piercing damage.
Stalwart. The Cacterian has advantage on saving throws made to avoid Exhaustion.
Speak with Animals and Plants. The Cacterian can speak to small animals and plants as though they share a language.
Wanderer. The Cacterian's movement is unimpeded by nonmagical difficult terrain. additionally, it has advantage on all Wisdom (survival) when in the desert.
Multiattack. The Cacterian makes 2 Projectile Spine attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) bludgeoning damage, plus 1 piercing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 +3) slashing damage.
Revolver. Ranged Weapon Attack: +5 to hot, range 100/300 ft., 1 target. Hit: 8 (2d4 +3) piercing damage.
Projectile Spine. Ranged Weapon Attack: +4 to hit, range 15/60 ft., 1 target. Hit: 3 (1d4 + 1) damage.
Side-arm Strike. Immediately after making an attack with its Revolver the Cacterian can make a Dagger attack as a bonus action.
Description
Cacterian are desert born plant folk. Native to the deserts surrounding Acrux, the Cacterian people have adapted to avoid heat and exhaustion, able to do large amounts of work during the cold hours of the night, while staying far more docile during the day.
Comments