Tiny unknown, Any Alignment
Armor Class 14 Natural Armor
Hit Points 20 (8d4 + 1)
Speed
STR
14 (+2)
DEX
18 (+4)
CON
8 (-1)
INT
4 (-3)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws STR +4, DEX +6, WIS +4, CHA +4
Condition Immunities Deafened, Prone
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Coconut fall. The crab falls of the tree and deals damage to the PC. The player has to make a DC 13 DEX check if fails they take 2d4 + 2 Force damage if succeeds they take half. 

 

Actions

Crab claw. The crab swings it's claws and it deals Force damage.

Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: # (1d4 + 2) [Force] damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Disengage. After it has been attacked it can run away it has to roll a DEX check over 10 for it to succeed. 

Surprise Attack. If the crab attacks something when they weren't looking or dealing with something else this monster can add 1d6 + 2 slashing damage. 

Diamond like shell. If this creature attacks first at 2 to the damage and it cannot be affected by bludgeoning and slashing damage till their next turn. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This little monster looks innocent until it is spooked then it can deal some real damage. This crab likes to hide out in a coconut and likes to be sneaky about their attacks. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Coastal

Ftgamer

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