Coconut fall. The crab falls of the tree and deals damage to the PC. The player has to make a DC 13 DEX check if fails they take 2d4 + 2 Force damage if succeeds they take half.
Crab claw. The crab swings it's claws and it deals Force damage.
Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: # (1d4 + 2) [Force] damage.
Enter the description for how bonus actions work for your monster here.
Disengage. After it has been attacked it can run away it has to roll a DEX check over 10 for it to succeed.
Surprise Attack. If the crab attacks something when they weren't looking or dealing with something else this monster can add 1d6 + 2 slashing damage.
Diamond like shell. If this creature attacks first at 2 to the damage and it cannot be affected by bludgeoning and slashing damage till their next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This little monster looks innocent until it is spooked then it can deal some real damage. This crab likes to hide out in a coconut and likes to be sneaky about their attacks.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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