Medium Undead (Warlock), Typically Neutral Evil
Armor Class 14
Hit Points 37 (5d8 + 15)
Speed 30 ft., Fly 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws WIS +4
Skills Arcana +3, Perception +4
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages the languages it knew in life
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Unusual Nature. The deathlock doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The deathlock makes two Life Drain or Grave Bolt attacks.

Life Drain. Melee Weapon Attack:+4 to hit, reach 5 ft., one creature. Hit: 6 [(1d8 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

A Humanoid slain by this attack rises 24 hours later as a zombie under the deathlock’s control, unless the Humanoid is restored to life or its body is destroyed. The deathlock can have no more than twelve zombies under its control at one time.

Grave Bolt. Ranged Spell Attack: +5to hit , range 60 ft., one target. Hit: 12 (2d8 + 3) necrotic damage.

 

Bonus Actions

Raise dead (regarge 5-6): Summons 4 zombies or 4 skeletons 30 feet away

Farothereb

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