Medium Humanoid (Dwarf), Chaotic Good
Armor Class 15 (Studded leather armor)
Hit Points 54 (6d8 + 6)
Speed 25 ft.
STR
18 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +7, CON +6
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Dwarvish, Goblin, Thieves' Cant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Sight. The dwarf has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Dwarven Resilience. The dwarf has advantage on saving throws against poison and resistance against poison damage.

Actions

Multiattack. The dwarf makes two melee attacks or two ranged attacks.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit(1h): 7(1d8+4) slashing damage. Hit(2h): 8(1d10+4) slashing damage. martial, versatile

Dagger (2). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., ranged 80/320 ft., one target. Hit: 6 (1d4+4) piercing damage.

Unarmed Strike. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.

Superiority Dice. Badger has learned maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way. He has 4 superiority dice (1d8) per short rest.
 
Sneak Attack. Badger can strike subtly and exploit a foe’s distraction. Once per turn, he can deal an extra 2d6 damage to one creature he hits with an attack if he has advantage on the attack roll. The attack must use a finesse or a ranged weapon.

He doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and Badger doesn’t have disadvantage on the attack roll.

Maneuvers: Ambush (Special). When Badger makes a Dexterity (Stealth) check or an initiative roll, he can expend one superiority die and add the die to the roll, provided he isn’t incapacitated.

Maneuvers: Distracting Strike (Special). When Badger hits with a weapon attack, he can expend one superiority die to add the total to the damage roll and the next attack roll against the target by an attacker other than him with advantage if the attack is made before the start of his next turn.

Maneuvers: Pushing Attack (Special). When Badger hits with a weapon attack, he can expend one superiority die to add the total to the damage roll, and if the target is Large or smaller, it must make a STR saving throw (DC 15). On failure, he pushes the target up to 15 ft. away from him.

Bonus Actions
Two-Weapon Fighting. When Badger take the Attack action and attacks with a light melee weapon that he`s holding in one hand, he can use a bonus action to attack with a different light melee weapon that he`s holding in the other hand. He doesn't add his ability modifier to the damage of the bonus attack unless that modifier is negative.

If either weapon has the thrown property, he can throw the weapon, instead of making a melee attack with it.

Cunning Action. Badger can take a bonus action on each of his turns to take the Dash, Disengage, or Hide action.
Fast Hands. Badger can use the bonus action granted by his Cunning Action to make a Sleight of Hand check, use his thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
Second Wind. Once per short rest, he can use a bonus action to regain 1d10+3 HP.
Reactions

Opportunity Attack. Badger can make an opportunity attack when a hostile creature that he can see moves out of his reach. To make the opportunity attack, he uses his reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves his reach.

Description

(NPC from Dragonlance module DL12 Dragons of Faith)

Badger is a feisty hill dwarf and lieutenant to Silver Fox's freedom fighters. His clan was decimated by the Dragonarmy, who carried many of his people off to work as slaves, mining ore and crafting weapons. Badger does not trust strangers and only fights alongside elves and kender because of their common cause. Badger snarls at all challenges and growls at friends. A grim and crafty fighter, he has sworn to one day personally slit the throat of a Dragon Highlord. He is, however, terrified of dragons. He has a Giant Boar mount named Gouger. Gouger (use Giant Boar) has average Intelligence and only responds to Badger's commands. He is very ornery but fond of fruit

AsbelMcTalisker

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