Armor Class
13
Unarmored Defense
Hit Points
45
(7d8 + 14)
Speed
40 ft., Unarmored Movement
STR
12
(+1)
DEX
17
(+3)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
13
(+1)
Saving Throws
DEX +6
Skills
Acrobatics +13, Intimidation +13, Perception +13
Senses
Passive Perception 13
Languages
Common, Draconic, Elvish
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Improved Critical. The monk's attack rolls now score a critical hit on a roll of 19 or 20 on the d20.
Extra Attack. The monk can attack twice, instead of once, whenever it takes the Attack action on its turn.
Martial Arts. If the monk used its Attack action to make an unarmed strike, it may make another unarmed strike as a bonus action.
Actions
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 1d6 + 3 slashing damage.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 1d6 + 3 bludgeoning damage.
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block.