Huge Fiend (Demon), Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +6
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft, Passive Perception 12
Languages Abyssal, Giant Giant, Abyssal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The giant makes two greatclub attacks and one Blood Maw attack.

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Bloodmaw. Melee Weapon Attack:+8 to hit, reach 5 ft., one target. Hit: 12 (2d8+5) plus 12 (2d8)

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Description

A relatively new type of demon created by the corruption of Hill Giants under the service of the Demon Lord Myestral the Flesh Witch.  Blood Giants are much more cunning than their Hill Giant kin, and have been infused with the foul energies of their patron lord.  While still using similar weapons to Hill Giants, Blood Giants also have a toothy maw in their midsection which is used to bite and devour unfortunate combatants.

Monster Tags: Demon

Habitat: HillMountain

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