Multiattack: Brask makes two melee attacks.
Leadership (Recharges after a Short or Long Rest): For 1 minute, Brask can utter a special command or warning whenever a non-hostile creature that he can see within 30 feet makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Brask. A creature can benefit from only one Leadership die at a time. This effect ends if Brask is incapacitated.
Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage.
Shortbow: Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 1) piercing damage.
- Parry: Brask adds 2 to his AC against one melee attack that would hit him. To do so, Brask must see the attacker and be wielding a melee weapon.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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