Armor Class 18 Plate
Hit Points 126 (10d20 + 5)
Speed
STR
15 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws CON +6
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Flight. Blazerunner has a flight speed of 30ft.

Metal Body: Automatically has Iron Body

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Techno Lance. Melee Weapon Attack: +5 to hit, reach 5 ft., single target. Hit: 12 (1d12 + 5) Piercing damage. 

Flaming Lance Attack. Ranged Weapon Attack: +5 to hit, range 30 ft., multitarget. Hit: 10 (1d12 + 3) burning damage. deals 5 burning damage per turn, for 3 turns

Ice Lance Attack. Ranged Weapon Attack  +5 to hit, range 30ft, multitarget. Hit: 10 (1d12 + 3) cold damage. freezes opponets for 3 turns

Electric Lance Attack. Ranged Weapon Attack +5 to hitm range 30ft, multitarget, Hit: 10 (1d12 + 3) Lightning damage. Chains from the first person hit to whoever is within 5ft

Rage Attacks:

Booster Lance: Moves up to 50ft and uses Techno Lance

Tri-Beam Lance Attack: shoots 3 Lance Attacks in 3 directions

Bonus Actions

Flash Step: can teleport up to 20ft away, does not provoke opportunity attacks

Rage: if under 60 hp, more powerful rage moves are enabled

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

 

Self-Destruct: When dies makes an explosion  (+5 to hit, 35 Force damage, Creates a 80ft crater) takes 2 turns

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

WilliamThe2nd

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