Flight. Blazerunner has a flight speed of 30ft.
Metal Body: Automatically has Iron Body
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Techno Lance. Melee Weapon Attack: +5 to hit, reach 5 ft., single target. Hit: 12 (1d12 + 5) Piercing damage.
Flaming Lance Attack. Ranged Weapon Attack: +5 to hit, range 30 ft., multitarget. Hit: 10 (1d12 + 3) burning damage. deals 5 burning damage per turn, for 3 turns
Ice Lance Attack. Ranged Weapon Attack +5 to hit, range 30ft, multitarget. Hit: 10 (1d12 + 3) cold damage. freezes opponets for 3 turns
Electric Lance Attack. Ranged Weapon Attack +5 to hitm range 30ft, multitarget, Hit: 10 (1d12 + 3) Lightning damage. Chains from the first person hit to whoever is within 5ft
Rage Attacks:
Booster Lance: Moves up to 50ft and uses Techno Lance
Tri-Beam Lance Attack: shoots 3 Lance Attacks in 3 directions
Flash Step: can teleport up to 20ft away, does not provoke opportunity attacks
Rage: if under 60 hp, more powerful rage moves are enabled
Reaction Name. Enter the description for your action.
Self-Destruct: When dies makes an explosion (+5 to hit, 35 Force damage, Creates a 80ft crater) takes 2 turns
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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