Undead Fortitude. If damage reduces the soldier to 0 hit points, it must make a constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the soldier drops to 1 hit point instead.
Multiattack. The soldier makes three attacks: two with its Greatsword and one with its Fire Bolt.
Melee Attack. : +8 to hit, reach 5 ft., (2d6 + 8) [Slashing] damage.
Fire Bolt. : +5 to hit, range120/120 ft., (3d6) [fire] damage.
Reaper’s Strike (Recharge 5-6). The soldier makes a sweeping attack with its greatsword. All creatures within 10 feet of the soldier must make a DC 16 Dexterity saving throw, taking 21 (3d10 + 4) slashing damage plus 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
Parry. The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Ashen Soldier
Once proud knights of a fallen kingdom, the Golden Sentinels are now undead warriors bound by a dark curse. Clad in tarnished, gilded armor that still shines with a malevolent light, they wield massive greatswords with unyielding precision. These relentless guardians protect ancient, forbidden secrets, drawing upon dark magic to bolster their strength and instill fear in their foes. Forever cursed, their hollow eyes burn with a cold, malevolent glow, reflecting their eternal servitude to a dark master.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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