Medium Undead (Human), Lawful Evil
Armor Class 18 Plate
Hit Points 136 (16d8 + 3)
Speed 35 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +7, CON +6, WIS +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 12
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead Fortitude.  If damage reduces the soldier to 0 hit points, it must make a constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the soldier drops to 1 hit point instead.

 

Actions

Multiattack. The soldier makes three attacks: two with its Greatsword and one with its Fire Bolt.

Melee Attack. : +8 to hit, reach 5 ft., (2d6 + 8) [Slashing] damage. 

Fire Bolt. : +5 to hit, range120/120 ft., (3d6) [fire] damage.

Reaper’s Strike (Recharge 5-6).  The soldier makes a sweeping attack with its greatsword. All creatures within 10 feet of the soldier must make a DC 16 Dexterity saving throw, taking 21 (3d10 + 4) slashing damage plus 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.  

Reactions

Parry. The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Ashen Soldier 

Once proud knights of a fallen kingdom, the Golden Sentinels are now undead warriors bound by a dark curse. Clad in tarnished, gilded armor that still shines with a malevolent light, they wield massive greatswords with unyielding precision. These relentless guardians protect ancient, forbidden secrets, drawing upon dark magic to bolster their strength and instill fear in their foes. Forever cursed, their hollow eyes burn with a cold, malevolent glow, reflecting their eternal servitude to a dark master.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undeadhumanoid

Habitat: SwampUrban

jamesimes69

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